Photogrammetry Studio Augments Pipeline with iClone, Character Creator SkinGen & Unreal Engine
https://magazine.reallusion.com/2020/11/24/photogrammetry-animation-studio-augments-pipeline-with-iclone-character-creator-skingen-unreal-engine/
Arduinna Silva Studio embarked on adopting the iClone Ecosystem with Character Creator 3 and the Unreal Engine pipeline, to breakdown previous barriers in development, cost constraints, deadlines and more.
” I looked at iClone since version six was released, it is definitely heading in the right direction. It is surely becoming an essential tool in the real-time software toolkit. “ - Sébastien Resier – CEO at Arduinna Silva Studio
Discover Arduinna Silva Studio:
http://www.arduinnasilva.com/index.html
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