Photorealistic Texture Workflow in Foundry's Mari

Channel:
Subscribers:
107,000
Published on ● Video Link: https://www.youtube.com/watch?v=DSyvSH16YLM



Duration: 1:16:45
8,281 views
195


Texture Artist, Paul H. Paulino, explains how Mari was used to create photorealistic textures in the collaborative project, Leviathan Sentinel.

Paul will share his workflow from the UV stage, to the delivery and shaders, along with his techniques and tips.

Paul H. Paulino, is a Texture Painter that has worked on films including: Guardians of the Galaxy Vol. 2, Black Panther, Godzilla II and Aquaman. A native Brazilian based out of New Zealand, Paul specializes in photography, motion graphics, and cinema.

Check out our upcoming webinars: https://app.livestorm.co/foundry

Bringing you the tech and trends of tomorrow.
Explore them here: https://www.foundry.com/insights

Follow us!
https://www.facebook.com/TheFoundryTeam/
https://twitter.com/TheFoundryTeam
https://www.instagram.com/foundryteam/

#Mari #Texturing #Foundry







Tags:
texturing in mari
character creation
weta vfx
vfx
visual effects
3d painting
3d texturing
mari tutorial
substance painter
map baking
udim