Players Voice Concerns Over inZOI’s Lack Of Gameplay Depth, Will Feedback Fix It?

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Depth (2014)
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Feedback is crucial in all walks of life. The same is true about game development. But here’s a question, is there such a thing as bad feedback? I’m taking a point of view of I wish the inZOI dev team were much more forthright in their vision. And that feedback was more sage advice, rather than a driving factor for their development.

I could be wrong here. I dunno how they do things in-house. I can only go off the information that’s shared. And what their sharing has me...concerned. Thoughts?

SugarZoi Video:
Brainstorm with Director Kjun | What do YOU want in the game❓
   • Brainstorm with Director Kjun | What do YO...  

Outro Music
Step Beyond (Feat. Ashley Alisha) - inZOI
   • Step Beyond (Feat. Ashley Alisha)  
--

Timestamps

00:00 These Reviews Aged Well
01:12 4 Months Later, Here We Are
03:17 Wrong Feedback, Expansion-Driven, Reactive Development
05:29 Are More Interactions a Good Thing?
10:23 They Didn't Expect Their Two Cities To Be Repetitive
13:33 Wrong Feedback Shines Through
16:40 Early Access Games Can Evolve (or die there, depending who you ask)
19:31 InZOI's Got A Chance If They Take More Chances
20:22 Multiplayer Is Back On The Menu
22:07 What's The Big Picture?

You can find the updates news articles through their Steam page and on their discord.

Steam Page:https://store.steampowered.com/app/2456740/inZOI/.

inZOI Discordhttps://discord.com/channels/1162040845181124618 

Steam Description:
"Every life becomes a story" Create your unique story by controlling and observing the lives of 'Zois'. Customize characters and build houses using inZOI's easy-to-use tools to live the life of your dreams and experience the different emotions of life created by its deep and detailed simulation.

#inzoi #inzoigameplay #lifesimgame #lifesimulation #inzoinews #Kjun #hyungjunkim




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