
Primate Peek-A-Boo - Let's Play Ape Out - PART 1
Primate Peek-A-Boo - Let's Play Ape Out - PART 1
Chris and Mike switch the tables on this ape's escape with Ape Out! Why were they locked up? Who are these armed guards? All we know is this ape has got to get out!!
Watch the next episode: https://youtu.be/SeQSG_QM3gc
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Let's Play Ape Out!
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ABOUT THE GAME:
APE OUT is a wildly intense and colorfully stylized smash ‘em up about primal escape, rhythmic violence, and frenetic jazz. Build up nearly unstoppable momentum and use your captors as both weapons and shields to crush everyone on your procedurally generated path to freedom.
Stylish Escape: Embrace bold colors and a dazzling perspective as you rush through tight corridors, open areas, and twisting labyrinths on a mad dash for freedom. Overcome all manner of human opposition, nefarious traps, and breakable obstacles to find each exit and escape captivity.
Grab and Smash: Unleash your primal instincts and incredible strength to overpower your captors. Hold them steady to create a human shield, smash their feeble bodies into walls, or throw one into another in a violent explosion of humanity.
Dynamic Soundtrack: Find your rhythm in the chaos as a dynamic soundtrack of drums, cymbals, and decapitations drive the action to the edge of mayhem.
ABOUT THE STORY:
Ape Out is a single player beat 'em up video game played from a top-down perspective. The player controls a gorilla running through a maze while evading enemies in the form of gun-wielding humans. The human enemies are easily killed with a single attack and can also be grabbed and used as a shield; however, as they are armed with guns, they can quickly kill the player as well. The principal aim of the game is to escape each level and killing enemies is not technically required in order to proceed.
The maze design is randomized and is slightly different on each play, making it impossible to memorize the layout of a level.
One of the game's main themes is jazz music and each of the game's four chapters are represented as jazz albums with each level representing one track. The gameplay features a loud and chaotic, all-percussion jazz soundtrack composed by Matt Boch (associate arts professor at NYU Game Center) which reacts dynamically to the gameplay, for example by increasing in intensity as the player faces more enemies, crashing cymbals each time an enemy is killed and adjusting the volume according to one's speed and number of kills.
In order to provide a reactive and procedurally generated soundtrack for each playthrough, the game draws from a bank of thousands of recorded individual drum sounds, some recorded by Boch with others sourced externally, and combines them according to player movement. The system will also match the location of what is happening on screen to the drum or cymbal which matches that approximate location on a real drum kit. Each chapter of the game also features a different style of jazz percussion, with Boch describing the first chapter as the most quintessentially jazz, whereas other chapters feature more unusual instruments for jazz music.
The game also features a minimalist art style which has been compared to that of Saul Bass.
The above cited from:
https://store.steampowered.com/app/447150/APE_OUT/
https://en.wikipedia.org/wiki/Ape_Out
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Ape Out Website ► https://apeout.com/
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