PSO2 NGS - Tower [Alters Rush]
Didn't feel like I was lagging but a lot of my input wasn't accepted so I got hit a lot.
Luckily the last mini boss was by far the easiest without the usual bs, somehow Sega always gives enemies terrible tells that are totally unintuitive.
Either it's like Bujin and they wait much longer than expected to hit you after you dodge / guard or it's a big wind up animation and then the attack comes much faster than expected but only few enemies in old PSO2 and NGS have a good tell where the attack keeps the same pacing from start to finish without trolling you.
Then again, it's Sega who created the infuriating PSO1 enemies so I guess I should not be expecting any decent enemy pattern design.
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Phantasy Star Online 2 Statistics For But, why?
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