Psychonauts 2 - The Questionable Area - 100% Walkthrough - All Collectibles - No Commentary - Part 8
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Timestamps
00:00 Intro
00:02 Supply Chest Key 1
01:28 Quarry (Revisit)
06:04 Questionable Area (Revisit)
06:12 PSI Challenge Card 1
09:03 Supply Chest Key 2
09:17 Supply Chest 1/4
09:30 Psychoseismometer (Gisu) 2/3
13:06 PSI Challenge Marker 1/7
13:44 PSI Challenge Card 2
13:58 PSI Challenge Marker 2/7
14:30 PSI Challenge Card 3
15:58 PSI Challenge Cards 4-5
16:09 PSI Challenge Marker 3/7
16:38 PSI Challenge Card 6
16:46 Supply Chest 2/4
16:55 PSI Challenge Card 7
17:40 PSI Challenge Cards 8-12
19:00 PSI Challenge Marker 4/7
19:26 PSI Challenge Card 13
20:18 Psychoseismometer (Gisu) 3/3
22:30 PSI Challenge Card 14
22:36 Supply Chest Key 3
23:18 PSI Challenge Cards 15-16
24:18 PSI Challenge Card 17
24:36 Scavenger Hunt Item (Human Skull)
25:06 PSI Challenge Card 18
25:16 Supply Chest Key 4
25:24 PSI Challenge Card 19
25:34 PSI Challenge Marker 5/7
26:20 PSI Challenge Cards 20-21
27:08 PSI Challenge Card 22
27:22 Queepie Location 1/6
27:46 PSI Challenge Card 23
28:05 Scavenger Hunt Item (Can of Corn)
28:14 PSI Challenge Cards 24-25
28:44 PSI Challenge Marker 6/7
29:00 Queepie Location 2/6
29:23 Supply Chest 3/4
29:40 PSI Challenge Card 26
30:18 PSI Challenge Card 27
31:28 Queepie Location 3/6
32:40 Queepie Location 4/6
33:38 Queepie Location 5/6
34:16 Queepie Location 6/6
35:05 PSI Challenge Marker 7/7
35:12 Summary
40:48 Psychoisolation Chamber (Revisit)
Watch me play Psychonauts 2 on Playstation 4, this video contains 100% walkthrough of The Questionable Area (Full Game),All Collectibles with no commentary.
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Psychonauts 2 is a platform game developed by Double Fine and published by Xbox Game Studios. The game was announced at The Game Awards 2015 ceremony, and released on August 25, 2021 for Microsoft Windows, PlayStation 4, Xbox One and Xbox Series X/S, with releases for macOS and Linux planned for a future, unannounced date.
Like the game's predecessor, the player controls Raz, a young acrobat that is training to become a Psychonaut, a member of an international task force that uses their psychic abilities to stop those that perform nefarious deeds with their own psychic forces. Within Psychonauts 2, which follows directly from events of the interstitial virtual reality game, Psychonauts in the Rhombus of Ruin, the Psychonauts try to learn who was really behind the kidnapping of their leader, unveiling a deep mystery surrounding the organization's founding and Raz's family history. To uncover the mystery, Raz enters the mindscapes of various characters to discover clues. Within these mindscapes, Raz can perform a variety of new and returning psychic abilities that allow him to maneuver through the often-twisted minds and battle the mental creatures they produce.
The original Psychonauts, released in 2005, was met with critical praise, but failed to sell well and was considered a commercial failure for several years after its first release. Double Fine and game director Tim Schafer had expressed the desire to create a sequel to Psychonauts, but the financial demand of developing the game stalled any serious attempt for several years. Double Fine regained the intellectual property to Psychonauts from Majesco Entertainment in 2011, allowing them to rerelease the game on modern platforms, which saw strong sales and increased demand from players for a sequel. Double Fine sought to acquire part of its financial capital to fund the developments of Psychonauts 2 through a US$3.3 million crowd-funding and investment drive through Fig, launched simultaneously with the game's announcement. The campaign raised nearly $4 million by the beginning of 2016. While Psychonauts 2 was initially to be published by Starbreeze Studios under a publishing-only deal, Starbreeze fell into bankruptcy in 2018. By 2019, Microsoft acquired Double Fine as part of Xbox Games Studios as well as securing the publishing rights from Starbreeze. This acquisition allowed Double Fine to complete the game as envisioned rather than dropping the planned content.
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