Puzzle Bobble 4 Versus Mode (パズルボブル4 - CPUと対戦) 76.679.310 by Giro-X
Puzzle Bobble 4 (パズルボブル4) - 1997 Taito
Points: 76.679.310 - VS mode
The score is rated: Top Italian score for VS mode
Player: LUX aka Giro-X
Played on WolfMAME .191 (pbobble4j)
More Puzzle Bobble 4 replays
Score run VS Mode (76M pts): [you're here]
Puzzle mode Hardest settings 1CC: https://www.youtube.com/watch?v=nWQRoKdeDyY
Speedruns for speedrun.com
Puzzle / Easy: https://www.youtube.com/watch?v=_HTy-08JFKM
Puzzle / Normal: https://www.youtube.com/watch?v=DElZ_mOoRmw
Puzzle / Super Expert: https://www.youtube.com/watch?v=V512Igauxkg
VS / Normal: https://www.youtube.com/watch?v=haY71uxN-q0
VS / Super Expert: https://www.youtube.com/watch?v=P9Bg5FbA8SI
Personal comment from the author of the replay (giro-X -- LUX) / Commento personale dall'autore del replay
Puzzle Bobble 4 is the fourth chapter of Taito's notorius masterpiece starring again Bub and Bob (and new characters) against walls of colorful bubbles. A main change was introduced since PB3 in Vs. mode: dropped bubbles can be recycled to pop other bubbles in the field, causing more garbage to send to the opponent. This would happen only if the bubbles are at least 2 together and can be reached (e.g. meaning that 2 red bubbles completely surrounded by other colours by any side, can't be popped with recycled red bubbles).
Once again every character sends their own pattern of garbage bubbles to enemy, so player should choose wisely who to play as.
In this replay, 7 bonuses of 10.485.760 points (and 2 of 655.360 pts) were obtained.
Puzzle Bobble 4 è il quarto capitolo della famosa saga Taito che vede ancora Bub e Bob (e compagnia) affrontare infiniti muri di bolle. Una principale differenza è stata implentata rispetto a PB3 nella sfida contro la CPU: le bolle cadute possono essere riutilizzate per scoppiarne altre nello schermo, causando danno ulteriore al nemico. Questo può accadere solo quando ci sono bolle da scoppiare unite tra loro a gruppi di 2 o più, raggiungibili dall'esterno (ad es. due bolle rosse rinchiuse da ogni lato non verranno mai raggiunte).
Ancora una volta ogni personaggio ha un suo schema di bolle da spedire al nemico, quindi il giocatore dovrebbe scegliere con attenzione chi interpretare.
In questo replay, sono stati ottenuti 7 bonus massimi da 10,4M di punti (e 2 da 655.360 pt.).
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