Q-Borgs [Devlog 1] - Concept
#unity #unity3d
This is something I worked on for a while ago. Not exactly sure when, but was probs like 2022-2023, I think?
The project's just called FightSim, but these cube robot guys are still cool to me, so it'd be nice to have a name. Q-Borgs sounds nice for now. Very 2000's, lol. I purposefully left in at least 1 model from each generation of my NPC AI development progression cause I thought it'd at least be visually interesting. Generally, they look slightly more complex with each generation I made. The newer ones also have updated and more anims.
Their AI is mostly just:
1.) Go after enemy team
2.) Go after highest agro
3.) Do spacing stuff for combat based on weapon length
Anyway, this is just some footage from the last worked on state from forever ago. Might get back to it, might not. I do wanna release a game someday, but this is kinda an auto-battler atm, so idk if this is the one I wanna spend the time to polish up.
I learned a lot making this, and I hope you enjoy.
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Stuff I learned from this:
Animation
Root motion
Ragdolling
Held item "inventory" systems
State-management
And probably more that I've just forgotten atp!
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