Quake 3's frame rate dependent physics
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Published on ● Video Link: https://www.youtube.com/watch?v=he02vJvKaRs
Version with fixed audio here: https://youtu.be/P13KmJBNn1c (this video is right-channel only)
An explanation of why setting `com_maxfps 125` in Quake 3 yields higher and longer jumps.
The real code corresponding with the pseudo-code is here (lines 3 and 4):
https://github.com/id-Software/Quake-III-Arena/blob/master/code/game/bg_slidemove.c#L67
and here (line 5):
https://github.com/id-Software/Quake-III-Arena/blob/master/code/game/bg_pmove.c#L2015
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Tags:
quake 3
physics
gamedev
framerate
com_maxfps
pmove_fixed
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