Quake II (PSX) Playthrough (Hard) - Part 17
Trivia: There is no Big Gun.
In this here 'Quake II: Alternate Reality Edition™', it's all about going through a lengthier (and much more satisfying) task of disabling/destroying the Gravity Booster.
Of course this is automatically harder because there's more to it than Big Gun's 'hit switch and run away' mission; now there's a boss unique to this format standing around in an inexplicably huge room. He's carrying a necessary item, and if you catch him on a bad day, there's a good chance you'll just randomly die no matter what distance you're at.
How is the Gravity Booster destroyed, you ask? With none other than a fucking ANTI-MATTER BOMB!!
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