Race Without Speed Limit in Antigraviator, Coming in 2018

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Iceberg Interactive and indie developer Cybernetic Walrus team up for fastest anti-gravity racing game ever made

STRAIGHT FROM THE DEVS: Haarlem, The Netherlands, December 6, 2017 – Publisher Iceberg Interactive is gearing up for the Q2 2018 release of frenetic anti-gravity racing game Antigraviator, which is set to take production on the Unity engine to new heights.

Antigraviator is a sleek new take on the anti-gravity racing genre. Use traps, power-ups and boosts to overtake your opponents and dominate the track. With no speed limit holding you back, Antigraviator aims to deliver the fastest racing experience out there

Antigraviator is being developed by Belgian development outfit Cybernetic Walrus. The studio is founded by four alumni from Howest University - Digital Arts and Entertainment, voted the best game design & development school of 2017 by The Rookies. The developer’s use of the Unity engine has garnered them much acclaim, with Unity Technologies recently using their experience and assets for the Unite Austin 2017 training day.







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