RE4UHD Rising of Evil Definitive Version: r333 Edition (NEW AREA FOR IMPOSSIBLE DIFFICULTY)

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Resident Evil 4
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Duration: 33:13
795 views
44


Área nova pro Rising of Evil, exclusiva apenas para a dificuldade impossible.
Mecânica nova de voltar do zero se morrer ou dar retry, ignorando todos os checkpoints da área e reiniciando tudo da memória.

Ainda tem três problemas nessa área que preciso corrigir:
- Portas não estão pedindo por chave (desativei sem querer)
- Temporizador muito curto. Vou aumentar pra 25 minutos.
- Saddler final com alguns problemas. Talvez seja melhor trocar ele por outros inimigos.

ROE DEFINITIVE EDITION: IMPOSSIBLE DIFFICULTY
- Acumulo 2x
- Curas dão 50% menos vida (serve também pra sprays)
- Preços mais altos de todos os upgrades e itens (munição e dinheiro em excesso no mod original, isso serve pra incentivar a jogar bem pra poder ter dinheiro o suficiente)
- Armas com menos firepower (não tanto, variando de -10% até -30% dependendo da arma. Servirá principalmente pra combinar com a ideia de preços mais altos)
- 100% chance de plaga
- +20% Speed em todos os inimigos
- Faca 100% removida. Agora nem sequer dá pra usar ela pra dar stun
- AI de inimigos mais agressiva (nada exagerado, uns detalhes mínimos que a longo prazo deixa bem mais difícil)
- Vida inicial Menor
- Verdugos não congelam
- Suplex trocado por chute
- Dano da RPG 2x
- Dano do chute 3x
- RPGs secretas trocadas por Spinels

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New area for Rising of Evil, exclusive only to Impossible difficulty.
New mechanic of having to go back to the previous area when dying or retrying, ignoring all checkpoints you did and fully resetting the memory.

There are still 3 issues in this video that needs to be fixed:
- Doors not asking for the key items (i deactivated by accident)
- Timer too short. I will increase it to 25 minutes.
- Final Saddler has some issues. I may end up switching it to something else.

ROE DEFINITIVE EDITION: IMPOSSIBLE DIFFICULTY
- Item Stack 2x
- Heals give 50% less health (also applies to sprays)
- Higher prices for all upgrades and items (the original mod gives an excessive amount of ammo and money, so this serves as a way to incentivise you to play better so you have enough money)
- Weapons with less firepower (not a lot, varies between -10% to -30% depending on the weapon. This will pair well with the idea of higher prices
- 100% plaga spawn chance
- +20% Enemy speed
- Knife 100% removed. Now you can't even use it to stagger enemies
- Enemy AI more aggressive (nothing exaggerated, it's some small details that makes it way harder in the long run)
- Smaller initial health
- Verdugos can't be frozen
- Suplex swapped for kick
- RPG Damage 2x
- Kick damage 3x
- Secret RPGs replaced with Spinels






11/11/2023.




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