Red Dead Redemption 2 - Mission #2 - Enter, Pursued by a Memory [Gold Medal]
The mission Enter, Pursued by a Memory is part of IGN’s Red Dead Redemption 2 Walkthrough. This guide highlights mission strategies and Gold Medal requirements. In the next scene, Abigail asks you (Arthur) to look for John. You leave with Javier to carry out the task. After riding ways in a cutscene, you’ll make it to a fireplace. Javier investigates the area and determines the direction they went in. Follow Javier on horseback.
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Red Dead Redemption 2 is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and a prequel to the 2010 game Red Dead Redemption. The story is set in a fictionalized representation of the United States in 1899 and follows the exploits of outlaw Arthur Morgan, a member of the Van der Linde gang, who must deal with the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other adversaries. The game is presented through first- and third-person perspectives and the player may freely roam in its interactive open world. Gameplay elements include shootouts, robberies, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A bounty system governs the response of law enforcement and bounty hunters to crimes committed by the player.
Red Dead Redemption 2's world features different landscapes with occasional travelers, bandits, wildlife, and urban settlements ranging from farmhouses to towns and cities. Horses are the main forms of transportation, and there are various breeds with different attributes. The player can steal horses and must train or tame wild horses to use them; to own a horse, they must saddle or stable it. Repeated use of a horse begins a bonding process, increased by leading, petting, cleaning, and feeding it, and the player will acquire advantages as they ride their horse. Stagecoaches and trains can be used to travel; the player can hijack a train or stagecoach by threatening the driver and robbing its contents or passengers. The player may witness or partake in random events in the world, including ambushes, crimes, pleas for assistance, ride-by shootings, public executions, and animal attacks. They may be rewarded when helping others. They may partake in side activities, including tasks with companions and strangers, dueling, bounty hunting, searching for collectibles such as rock carvings, and playing poker, blackjack, dominoes, and five-finger filet. Hunting animals provides food, income, and materials for crafting items. The choice of weapon and shot placement affect the quality and value of meat and pelt, and the player can skin the animal or carry the carcass, which will rot over time, decrease its value, and attract predators.
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