Red Faction 2 - Part 2 - Chasing Down The Betrayers

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Red Faction is a series of shooter video games developed by Volition and owned by Koch Media. Originating in 2001, the Red Faction games have spanned Microsoft Windows, macOS and consoles, including the PlayStation 2, GameCube, Xbox, PlayStation 3 and Xbox 360. Original developers Volition have retained the rights to the series since 2020, with no updates provided on whether a future fifth game (since 2011) is in the works or may be so in the future.

The series is known for the struggle of the working people (usually miners) of Mars fighting for independence from off world oppressors. Such as, the foreign corporations that extract their resources/wealth from the planet, the Ultor Corporation (first game) and the collective world government of Earth, the EDF (in Guerilla/3rd game). The second and fourth games differ in story to the aforementioned games, with two being set on Earth fighting a despot with the fourth primarily fighting an alien species as opposed to a human faction.

The series has had three unique styles of gameplay. The first is a traditional first-person shooter element which was used by the first two games in the series, while the second is a third-person style of open world gameplay which was used in Red Faction: Guerrilla, and a third-person style of corridor shooter used in Red Faction: Armageddon. Both styles share a common element, the series' unique environmental destruction features. This was enhanced in Red Faction: Guerrilla when it was applied to every building in the game making the game's entire environment (except for the terrain itself) destructible.

The first two games were traditional first-person shooters with unique environmental destruction features that were praised in both games. The games include vehicles, pistols, rifles, explosives, and other traditional shooter weapons and features. While the first two games did not re-invent the first-person shooter genre, their Geo-Mod Engine and rebellious story made both games a new step for the genre.

Rather than the traditional first-person shooter style of the first two games, both Guerrilla and Armageddon utilize a third-person style of gameplay. Guerrilla takes place in an open world environment on the planet of Mars allowing players to freely roam across the environment. Armageddon is a more linear experience, largely moving through corridors and caverns from objective to objective. In the games, all environments are fully destructible which means that every single building in the game can be destroyed. Players are usually equipped with four weapons, the primary weapon is a sledgehammer with three more weapons of the player's choice. These weapons are mainly purchased using salvage, the main currency of the game, with the exception of the remote charges and assault rifle, both of which are given to the player by default at the start of the game. Purchasable weapons include an Arc Rifle, Grinder, Rocket Launcher, Proximity Mines and a Nano Rifle, the last of which is effective for remote demolitions. Players go around completing missions for the Red Faction and perform guerrilla actions to liberate various sectors of Mars from the control of the Earth Defense Force.

In each game for the series, an engine called Geo-Mod, short for "Geometry Modification" technology, is present in some form.[1] The Geo-Mod engine enables the player to destroy parts of the walls, floors, and other features of the levels in a non-predefined manner using various explosive weapons. For Red Faction: Guerrilla, the engine, now based on the Saints Row engine, was originally planned to be called RED, short for Realtime Environment Destruction, but later renamed as Geo-Mod 2.0, which allowed for the free-form destruction of buildings and other structures.[2] Geo-Mod was updated to version 2.5 within Red Faction: Armageddon. Though Volition had planned to include Geo-Mod in Saints Row: The Third, it did not make it into the final game.

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