Rematch: We Are BACK Being MENACES in This NEW and INTENSE Soccer Game
Control one player on your team and compete in fast-paced 5v5 matches from an immersive third-person perspective. Team up with your friends and join the action.
Rematch is an upcoming sports game developed by Sloclap and co-published by Kepler Interactive. In the game, players control one player on their team in an association football match from a third-person perspective. The game is set to be released in June 2025 for Microsoft Windows, PlayStation 5, and Xbox Series X and Series S.
At the beginning of the game, players need to select and customize their playable avatar. Players control a single footballer on the team, switching between attacker and defender and even the goalkeeper, which has specific abilities. The game features an aim and shoot mechanic for shooting the ball and scoring scores. The game is set in closed virtual reality arenas, with no fouls hence no penalties, no offsides or any breaks in play. The ball doesn't go out of play so there are no throw-ins or goal kicks.
At launch, the game features four multiplayer modes: 3v3, 4v4, and 5v5, and a ranked 5v5 mode. The game will contain seasonal content to add game modes, events, features, and cosmetics for both players and stadiums. An offline mode with AI-controlled teammates is set to be released in 2026.
The game is developed by Sloclap, which previously worked on Sifu and Absolver. According to game director Pierre Tarno, the studio's experience in working on brawler games "provided valuable insights into the game's feel, reactivity, and precision, as well as conveying physicality and impact through complex animation systems".
Absolver, in particular, inspired Rematch's online technology. Tano also compared the game to action video games and shooter video games played from third-person. It was described by the team as a "simple game", though Tano added that the game was about "observation and positioning", and players are tasked to make dynamic changes to their tactics in order to succeed.
An early mechanic allows players to wall-run, though this was scrapped because the team felt that it "strayed too far from a credible football fantasy that [they] were aiming for". Overwatch and Rocket League were cited by the team as sources of inspiration.