Resident Evil 4 Remake - Chapter 03 - The Lake - PART 04 - PS5 - 4K

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Resident Evil 4
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Duration: 59:00
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Chapter 03

The Lake
Surviving your brush with death a second time, Leon will update his handler on the situation, but at least you now have a new type of key in your possession. Hunnigan will also send you a new File - Luis Serra Report.

Loot anything you might have missed in the house in the previous chapter (you’ll have to come back for the hole in the ceiling), and head outside. Before moving off through the locked gate, check around the back of the house once more.

Among all the bear traps here, you’ll find a wolf in distress. It’s in your interest to play the good guy and free the wolf, so call it banking good karma for the future.

Use the Insignia Key on the strange gate, and it will lead you back down towards the Village Square. There’s a small hut in the long cave you’ll traverse that holds a small crate, but other than that the trip back will be uneventful.

As you re-enter the Village Square from the south gate, you’ll find the place still deserted and eerily quiet, and a few objects have been moved around since you were here last.
With the Insignia Key, you can now head into the creepy Town Hall everyone entered at the end of the first battle, but someone isn’t going to make things easy for you.
These infested canines will dart back and forth before charging ahead to lunge at you, and can pin you to the ground and try to maul you. Try to fire off some shots at a distance if possible, but if you see them charge, switch to your shotgun to hit them right as they jump.
You should also be wary of bear traps that have been placed in the alleys between the buildings - they seem to only sometimes pin down the Colmillos, but they can easily leave you vulnerable if you don’t watch your footing.
After clearing out the group of infested wolves, you can also enter the large house if you wish, but be warned: a Villager is waiting to ambush you, and the stairs are rigged to explode if you draw close. Since you don’t need to go back that way, you can instead focus on an alternate route to the Town Hall.

One route is through the house on the south side, but there’s another tripmine in here as well you’ll need to carefully deactivate and a Villager waiting behind the second door. Another Villager waits outside the window you’ll need to jump through to reach the Town Hall door, as well as one more further past it.


The sewer leads to another entrance to the side of the Town Hall, and as long as you are crouched, you can usually sneak up on the Villagers and silence them one by one.

Just be warned, the first crate on the left usually has a Viper hiding inside! It will strike out at you after a moment, so quickly knife it and collect it. They can be used as a healing item or sold, but the Merchant has use for it, so you should hang onto it for now.

The Church
Finally, you’ll arrive at the church you’ve been seeking. The front area is littered with gravestones, and a Villager can be found digging a grave. You can help him into an early one by sneaking up behind him.
Be sure to also check behind you for a small shack with another enemy waiting inside, but if he’s facing away from the door you can sidle up next to him to slit his throat as well, then loot the Handgun Ammo and drawer here.

Shoot the crow perched over the gate to the Church for an item, and you’ll find your path to the entrance blocked by yet another strange device.

If you make a quick detour back into the cemetery, look around for two gravestones sporting the "V" icon side by side, and stab them with your knife to complete the Merchant's request.

Back around the church, enter the side door into the church to find a wealth of much needed intel from the File - Lakeside Map, as well as the File - Photo of Ashley on the small table. Be sure to save at the Typewriter and then head down the trapdoor to come out on the other side of the gate near the back of the church.

The next section will take you along a dangerous cliffside path — dangerous for a few regions. The first enemy to spot you on a roof is armed with molotov cocktails, and will waste no time trying to light you on fire. This becomes even more dangerous with the explosive barrels nearby, so keep back behind cover and try to shoot the bottle in his hand to give him a surprise.

More Villagers will be coming to investigate soon. If you can, try to pin them down until 2 or more advance to the explosive barrel, and let it rip. The Bolt Thrower can help pin them in place - plus you can collect your ammo from them after they die, just don’t miss and fire off somewhere you can’t get the ammo back.
Making your way past this area will lead to a quarry, but beware of a tripwire on the left as you enter the area (and a chest along the dead end path).
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