RESIDENT EVIL 4 REMAKE - WALKTHROUGH GAMEPLAY - KEY CARD - PS5 @4K HDR 60FPS PART 17
Ashley Graham's role in the gameplay was reworked to reflect Capcom's intention for her to remain with Leon "because, realistically, she would never want to be left alone in such a dangerous environment".[30] In the 2005 game, players could command her to "follow" them, "wait" in place, or "hide" in a dumpster. In the remake, however, Ashley follows Leon either closely ("tight") or remotely ("loose"); "tight" formation is used to escape enemies together, while "loose" formation helps prevent Ashley from being attacked by enemies. The "hide" mechanic appears in a small part of the game where players can ask Ashley to hide inside the lockers.[31][27]
To maintain the challenge, Ashley's health bar has been removed and can no longer be boosted with the use of yellow herbs. When Ashley takes severe damage, she falls and must be revived to avoid a game over, a similar idea used in Resident Evil 6.[27] Like the original game, Ashley can be sent out at times, with the player being able to lead her through holes to unlock doors.[27] Unlike the original game, Ashley can descend a ladder on her own, rather than force the player to assist her.
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