Resident Evil Nemesis / PC / Jill and Carlos / No Commentary / Long Play
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The Nemesis, named after the Goddess of Vengeance from Greek mythology, first appears in the 1999 PlayStation game Resident Evil 3: Nemesis as the game's title character and primary antagonist. The product of years of research,[11] the prototype is deployed by the Umbrella Corporation as a field test to hunt and kill the STARS police team before they can expose Umbrella's activity in the Arklay mountains.[9] The game’s protagonist, Jill Valentine, first encounters the Nemesis outside Raccoon City’s police station where it kills Brad Vickers and then pursues her, uttering "STARS..." on sight. The Nemesis continues to stalk Valentine throughout the game, attacking with physical blows and grabs, and later, armed with a rocket launcher. After losing its overcoat as a result of heavy damage, the Nemesis mutates, and gains the ability to attack with long, extendable tentacles. Despite later being doused in acid, the Nemesis continues its pursuit, and mutates into a much larger monster after absorbing a dead Tyrant, gaining the ability to spew poison. Jill finally defeats the Nemesis using a rail cannon, and then depending on the choice of the player, she either kills it once and for all by unloading her weapons into it, or leaves it to die in the nuclear explosion that destroys Raccoon City.[12]
The Nemesis also appears in Resident Evil Survivor 2 Code: Veronica, chasing the player if they fail to complete a level before the time limit expires and killing them instantly if it hits them; it can also be fought as a secret boss armed with a rocket launcher if the player has met the proper conditions upon completing the game.[13] The Nemesis returns for the Resident Evil 3 chapter of Resident Evil: The Umbrella Chronicles, in which it pursues Jill in the same manner as the original game and mutates into its secondary form as a boss.[3] Alongside Jill, the Nemesis also appears in the Capcom title Under the Skin,[14] and serves as a boss the player must steal coins from in a Raccoon City-inspired level.[15] Character cards for the Nemesis additionally appear in SVC: Card Fighters' Clash 2 Expand Edition and its Nintendo DS sequel.[16] In an interview, Marvel vs. Capcom 3: Fate of Two Worlds producer Ryouta Niitsuma stated a desire to use the Nemesis in the title as a "monster-type" character from the Resident Evil series, but was dropped after considering it too "grotesque and disgusting" and in consideration of ESRB ratings.[17] The character would instead appear briefly in the game's ending sequence for the Hulk. However, despite the initial concerns about his inclusion, the Nemesis appears as a playable character in Ultimate Marvel vs. Capcom 3, an updated version of Marvel vs. Capcom 3.[18] The Nemesis returns as a playable character in Marvel vs. Capcom: Infinite. In the game's story, following the Convergence, it is captured by A.I.M.brella leader M.O.D.O.K. and reprogrammed as his enforcer; it later battles and is defeated by Chris Redfield and Mike Haggar. The Nemesis also appears in Resident Evil: Operation Raccoon City. In the game, the Nemesis' programming is damaged and the USS is tasked with finding a parasite to repair it. Once the parasite is found, the players must defeat the Nemesis and inject it with the parasite. The Nemesis in the game uses a gatling gun for the fight and is mainly based on his film counterpart; however once the mission is completed, the Nemesis awakes to find his rocket launcher and utters his famous line, "STARS..." The Nemesis also appears in the tactical role-playing game Project X Zone as a rival unit.
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