Resident Evil Revelations 2: Set Piece Syndrome (Game Design)

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Published on ● Video Link: https://www.youtube.com/watch?v=yLhzgSlWb2Q



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Game Design is apparently a very tricky thing for Capcom. Especially when it came to Resident Evil Revelations 2, as it had absolutely no clue what it was doing in this area. I mean, it's one thing to be bad at designing a game. It's a whole another to actively go against your own base design during it. In this Game Design episode, I explain how RER2 fell into "set piece syndrome", where the spectacle of cutscene and the story took precedent over gameplay in bad ways, where what you did in the game made no effect on the story, and how the player is just being led along the entire time.



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Horde by Kevin MacLeod (incompetech.com)
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Tags:
Dragnix
Resident Evil (Video Game Series)
Resident Evil: Revelations 2
Game Design
Shooter Game (Media Genre)
PC
Personal Computer (Video Game Platform)
Set Piece Syndrome
Gameplay
1080p
HD
Xbox One
Playstation 4
PS4
XBone
Episodic
Resident Evil: Revelations
Capcom
Bad Game Design
Crapcom



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Resident Evil: Revelations 2 Statistics For Dragnix

At present, Dragnix has 5,344 views spread across 7 videos for Resident Evil: Revelations 2, with his channel publishing less than an hour of Resident Evil: Revelations 2 content. This makes up less than 0.16% of the total overall content on Dragnix's YouTube channel.