(Reupload Fix) Lufia II Estpolis Denki II Multiple Weapon Graphics WIP

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Published on ● Video Link: https://www.youtube.com/watch?v=79fG0f_uSro



Duration: 1:34
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I got bored suddenly and decided to take a whack at this.

What I've done is alter some code heavily. First off, the game had graphics loadable only in certain banks. I've altered that in battle so that you can load graphics from ANYWHERE in the game.

Second, I've added new code that constantly runs and checks what weapon each PC has equipped. It then runs through the code and stores a new RAM value into the PC's data. When battle loads, it loads that RAM value to dictate which swatch of graphics to use. As it is, each character can have 6 different weapon graphic swaps as that's how many weapon types there are. This could easily be expanded to more if wanted though.

This video uses Tia as an example. Sword values are 00. Whip values are 06. It adds 06 to their graphic location and loads a new pointer set up. So in this case, Tia now has sword type sprites and whip type sprites! They show up flawlessly in battle, but haven't even touched the code in the menu. (I had to actually make a couple custom sprites for her sword slash as the whip pose didn't work. Came out nicely actually).

Enjoy! :)
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Tags:
Lufia
Estpolis
Denki
II
Tia
Maxim
Rise
of
The
Sinistrals
SNES
Taito
Neverland
Multiple
Weapons
Battle
Graphics