Review of Might and Magic 7 For Blood and Honor for PC by Protomario
For Blood and Honor!
In addition to the main quest line (described above), there are 18 side-quests available. Two of the side-quests involve the minigame Arcomage. The first is to obtain a set of Arcomage cards and once this has been done, the player may play Arcomage in all of the taverns in Antagarich. The second is to win a game of Arcomage at each of the 13 taverns in Antagarich. There are also a number of "promotion" quests, by which characters of a certain type (such as sorcerers) can be promoted to a more advanced similar class (wizards, in this example). Each class has an associated generic promotion quest, completion of which makes a light-specific or dark-specific promotion quest available later in the game.
There are two unique twists in the game which were not found in the previous. Both these choices are involved with the dispute between the warring factions of Avlee and Erathia over ownership of Castle Harmondale. First, the player can find an artifact coveted by two factions and has the opportunity to give it to one side or the other. The choice will make the player a subject of the favoured faction. The player may also choose to hand over the artifact to the Arbiter of the dispute, which will later grant the player's realm independence. Second, the player is ultimately forced to choose between serving Light or Darkness, a decision made by which arbiter the player chooses for the Avlee/Erathia conflict. Once the choice is made the game display permanently changes color to either white or black, and a number of additional quests become available.
Both paths have unique classes -- for example, a Crusader can become a Hero (light) or a Villain (dark) -- and certain quests are only accessible to one side or the other. If Light is chosen, then the guards in all Darkness-aligned towns become hostile towards the player, and vice-versa.
Reference-
http://en.wikipedia.org/wiki/Might_and_Magic_VII:_For_Blood_and_Honor