Reworking Biodacity assets [11] Elevator Panel animation

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Published on ● Video Link: https://www.youtube.com/watch?v=Jx6qIL-niNY



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In this video I'm remaking the panel to accomodate more buttons including:
extending the panel
remaking UVs in Rizom
rebaking and retexturing the asset a number of times to achieve the best results
splitting the model into a base and buttons with a separate material
animating the buttons and their emissive intensity as an example.
(definitely can be done in Unity a bit easier, don't know the exact method yet)