RF5 Movement Testing

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Published on ● Video Link: https://www.youtube.com/watch?v=XIKesoSk5aM



Duration: 1:51
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So far there's been two different ways to move at super speed for the speedrun. These aren't by any means perfect pathways, this is just a quick test over a long stretch that isn't a straight line. This does not factor in time eating since both methods require lots of RP to do, so more variables need to be considered later on.

The fastest and easiest to control is animation canceling two Storm skills. This takes the most time to get because you find this in an invisible chest, which means you have to take care of the level 3 Silver Wolf wanted monster in Lake Yumina. There is however an OOB glitch that just barely loses time which requires a Storm skill, so with enough OOB areas found and enough optimizations, this could be viable. (Credit to Shoyuna for finding this https://www.youtube.com/watch?v=SvA0W1sPjMQ)

2nd fastest is animation canceling Dash Slash and Tornado Swing. Dash Slash comes from the chest before Nine-Tailed Fox, and Tornado Swing comes from a chest in Kelve that requires beating a set of enemies, so it's pretty quick to grab and can be done as early as Kelve. (Credit to Jaddo for finding this https://www.youtube.com/watch?v=DEn1-I-XdQ4)







Tags:
Qazplm
Rune Factory 5
glitches
super speed
run fast