RollerGames M.A.M.E Arcade Session

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Published on ● Video Link: https://www.youtube.com/watch?v=fHSZCKiLBzM



Duration: 1:02:06
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Rollergames is the name of two 1990 Konami video games, one a coin-operated arcade game by, the other a Nintendo Entertainment System game, and both based on the television show of the same name. This arcade game is faithful to the show unlike the NES version of RollerGames, which is a side-scrolling game. The game is for two players and features all the skaters and managers from the league.

Score values are cut in half from the real show (and rounded up if needed), and feature only four 99-second cycles instead of 45-second cycles within four 6-minute periods.

The players control the two jetters. After referee Don Lastra blows his whistle to begin the cycle, the first lap leads the jetters to the Wall of Death (the heavily banked curve of the jetwave). They get one point for getting three steps in the between the two red lines and three points for getting above the top line. On the jet jump, they get three points for landing beyond the 12-foot marker and one point for landing in front of the line. The rest of the cycle awards one point passing or fighting off opposing blockers (who come back to haunt the jetters afterwards) and three points for lapping or fighting off the opposing jetter. The team with the most points wins. Should the scores be tied; extra cycles are played until there is a winner. (The game does not utilize the alligator pit used in the show's sudden death overtime.)

A player cannot advance to the next game until they win the current game. Once they defeat all five teams, they are treated to a credit sequence showing the trophy (the Commissioner's Cup), and the lineup of skaters. The game then restarts with the first team.

While it doesn't affect the score of the game (only awarding a small amount of "power" to the winner), there is a bonus Street Fighter II style fight that may happen to illustrate the violence and rivalry that happens on RollerGames. Winning a fight earns bonus energy to the player (as when energy is depleted, a life is lost, and losing all lives requires the player to insert another credit to continue the game). These fights pop up at random.