RPG Maker Tutorial: Final Fantasy VII Remake's Stagger System
When fighting battles in an RPG, inflicting status ailments on an enemy target can prove to help maintain the flow of battle or to gain an advantage. In Final Fantasy VII Remake, a status ailment called Stagger is inflicted on an enemy once their Stagger Gauge fills, causing multiple effects to occur. In this tutorial, I will try my best to recreate Stagger and Stagger Gauge and translate it into a Turn-based battle system.
*Something occured during the demonstration. The mistake has not yet been instantly obvious, but it may simply be my project's problem with state visibility. By Tutorial 41, a new project will be created in light of this to hopefully mend some problems.
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►Sources:
| Plugins |
Yanfly's Buff & States Core
Yanfly's Skill Core
Yanfly's Auto Passive States
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►Helpful Timestamps:
[0:00] 1) Intro
[1:12] 2) Plugins
[2:35] 3) Stagger + Stagger Guage State
[8:28] 4) Pressure + Stop States
[11:38] 5) Skills
[13:42] 6) Demonstration
[17:37] 7) Outro
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►Credits:
| Background Music |
Music:
Clock Town - Instrumental Mix Cover (The Legend of Zelda: Majora's Mask) ( • Clock Town - Instrumental Mix Cover (... )
Hyrule Castle - Instrumental Mix Cover (The Legend of Zelda: Breath of the Wild) ( • Hyrule Castle - Instrumental Mix Cove... )
Astral Observatory - Instrumental Mix Cover (The Legend of Zelda: Majora's Mask) ( • Astral Observatory - Instrumental Mix... )
by Vetrom ( / @vetrom )
| Outro |
Music:
Meltdown/iroha(sasaki) feat. Kagamine Rin [Music Box] ( • Meltdown/iroha(sasaki) feat. Kagamine... )
by R3 Music Box ( / @r3musicbox_en )
Art:
Night Sky Patrol of Tomorrow (Asu no Yozora Shoukaihan) Illustration by M.B
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