S1RLP/Sonic 1 Random Levels Project (ROM Hack Gameplay by Kostas)
wo objects are overlapping when they shouldn't be. Because of the nature of the hack, I will not be able to fix these without a savestate in the affected area and a full description of what's wrong and how it should look.
Known bugs:
- Objects respawn after hitting a checkpoint. This is not so much a bug as a workaround; I couldn't figure out the OPL routines, so I chose to have objects consistently respawn rather than unpredictably despawn/respawn/not load in the first place.
- Checkpoints sometimes load already activated, causing the level beyond to stop loading. I'm not sure what causes this, but regeneration (start+A) usually fixes it.
- Signposts sometimes load earlier than they should, with corrupted graphics and typically causing death shortly after touching it. Again, I'm not sure what causes this, but regeneration (start+A) usually fixes it.
- Demo does not lock Sonic's controls and cannot be ended with the start button. (fixed for next release)
- Dying with speed shoes causes music to stay at the faster speed until more speed shoes are collected.
(Copy and pasted from Sonic Retro.)
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