SATISFACTORY #15 - NUCLEAR POWER! [4k]
I try out the more of the new features added in the experimental branch. Nuclear power and aluminum production.
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In this episode:
I get started towards using nuclear power. I unlock tier 7 and 8 via the space elevator and make a hazmat suit and hazmat filters. The hazmat suit required alclad aluminum sheets so I had to use some bauxite I had stored up.
I set out to find the uranium deposit which was hidden behind a waterfall and hidden behind an invisible wall. I have some work to do in order to get uranium fuel rods made in the next episode.
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New in this update:
Tier 7 (Overall still work in progress)
Nuclear Power.
Take your power production to the next level with Nuclear Power Plants, but be wary of the radiation! You’ll have to deal with the Nuclear Waste you are producing.
This includes a Hazmat Suit to keep yourself safe from radiation.
Bayer Process.
Now it is time to integrate Bauxite into your production pipelines and set up the production of several new parts.
You’ll also be able to try out the next step in quickly extracting resources with the Miner Mk.3 and the Conveyor Belt Mk.5
We also added a few alternate recipes for the new content. Overall there are 12 new producible resources added to the game. Let’s see how big your factories will grow with incorporating all of them!
NEW FEATURES
Added the Conveyor Lift (currently with placeholder visuals)
Rebuild or build a new factory with Mk.1 - 4 of the vertical Conveyor Belt!
Added the Quartz Research
New Parts and Recipes: Quartz Crystal, Crystal Oscillator
Explorer Vehicle: The vehicle currently best suited for traversal
Ingame Map: Enjoy revealing the game map via exploration and the Radar Tower
Added the Sulfur Research
New Parts and Recipes: Sulfur, Gunpowder, Explosives, Ammunition
Nobelisk Detonator: Blow up trees, bushes, rocks, creatures and friends
Rifle Mk.1: An automatic rifle for the purpose of Pioneer safety
BALANCING
Added several new alternate Recipes
Alternate recipes can no longer be hand crafted
Moved all Oil Nodes in the Dune Desert (northeast corner of the map) west to the Spire Coast
Adjusted purity of Oil Nodes in the Desert Canyons east and west of the Northern Forest
Fabric recipe now requires Biomass instead of Leaves
Fixed the milestone cost of the Alternate Heavy Modular Frame
Clearance adjustments for several buildings to fit more snugly
Splitter and Merger
Smelter, Constructor and Assembler
Miners and Oil Pumps
A few others
Adjusted the cost of the Programmable and Smart Splitter
Adjusted the cost of Caterium Milestones 2 and 3
Added Alien Organs research after Alien Carapace (making it possible to turn Alien Organs into Medicinal Inhalers)
Adjusted the cost of making Medicinal Inhalers (more Mycelia, less Nuts)
Greatly increased the amount of parts around Crash Sites for new games
Reduced Caterium Ore required to make Caterium Ingots from 4 to 3
Reduced the Quickwire cost of Quickwire alternate recipes
Increased Power Pole Mk.2 & 3 connections by 1 and 2 respectively
Increased the parts cost of some Buildings and Equipment
Generators: Fuel Generator, Geothermal Generator
Production Buildings: Manufacturer, Miner Mk.2, Oil Pump, Oil Refinery
Equipment: Xeno Basher, Jetpack, Gas Mask
Tweaked the Rebar Gun damage
Increased the duration that a Gas Mask Filter lasts
Beacons can now be built in the Manufacturer
Power Shards can no longer be used as fuel
QUALITY OF LIFE
Hub parts are now returned to the player on respawn or passed to other players if possible when their death crate is spawned
Implemented additional Hand Slots for Equipment that can be unlocked via Milestones
Resource tooltips now show the recipes that are necessary to make them
Connecting Conveyor Belts with conflicting directions is no longer possible
Reduced download size by approx. 2.5gb
UI
Added an Experimental label in the main menu and ingame
Overhauled the compass icons and functionality
Added a set of reticules for the Colour Gun
Updated several UI elements to scale better with localised text
Updated the Milestone message so that longer milestone names fit
Updated the Jetpack HUD box to include a fuel counter
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