
Scarlet Nexus review | Insane in the brain
In a lot of ARPGs, you’re given the mechanics fairly early on, then left to your own devices. New mechanics might be thrown in towards the end, but they often feel tagged on or arbitrary. Scarlet Nexus is an intricate web of narrative and gameplay, where the shear opportunities in combat feel endless. While there is a hell of a lot to remember, it’s easy to master. In the final third of it, you feel like Neo from The Matrix, an Omega-level mutant, and even a God.
I’d normally give a brief overview of the story before I dive into the bread and butter, but it’s more important to whet your appetite with the main course first. The combat in Scarlet Nexus is the best I’ve seen in years. Better than Nier Automata, Astral Chain, and God of War. Well, maybe not God of War, but it is fucking fantastic. There’re so many moving parts, and with every hour that passes, something new is learnt. Even now I’m thinking about jumping right back in and spanking a gang of Others (the monsters of the game) with my psychokinesis, whilst manipulating time, teleporting, and using the art of clairvoyance.
Scarlet Nexus has some of the finest combat I’ve ever had the pleasure of experiencing. It never gets old, with new mechanics added throughout. Your party is your family. You’ll care greatly for each person, and even if some of the Bond Episodes start to feel a bit repetitive, the overall journey is enjoyable. It’s such a gorgeous game, with hints of Blade Runner scattered throughout. Magnificent gameplay, a deep story with plenty of threads, warming characters, and a satisfying end that climaxes in one of the most intense boss battles I’ve ever seen. Scarlet Nexus really is the complete package.
Review code provided by publisher.
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