Sea Wolf - video game 1976

Subscribers:
36
Published on ● Video Link: https://www.youtube.com/watch?v=YTTx4P4CMqw



Game:
Sea Wolf (1976)
Duration: 2:05
8 views
0


Sea Wolf is a shooter video game manufactured by Midway, originally released for arcades in 1976. It is a video game update of an earlier coin-operated electro-mechanical Midway game, Sea Devil, itself based on Sega's 1966 coin-op electro-mechanical arcade submarine simulator Periscope. The game was released in Japan by Taito. Sea Wolf was designed by Dave Nutting. The game sold 10,000 arcade cabinets, and was the highest-grossing arcade video game of 1976 and 1977 in the United States, and Japan's fifth highest-grossing arcade video game of 1976.

Midway released a color arcade sequel, Sea Wolf II, in 1978. In 1982, Commodore International produced cartridge ports of Sea Wolf for the VIC-20 and then-new Commodore 64 computers

Gameplay

The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels to the right and left, providing horizontal motion of a targeting cross-hair. The cabinet features a mixture of video game and older electro-mechanical technology for player feedback. Using back-lit transparencies reflected inside the scope, the number of torpedoes remaining are displayed, as well as a red "RELOAD" light which lights up momentarily when the player has launched five torpedoes. Additionally, when a ship is hit, a corresponding "explosion" light is reflected onto the screen image at the ship's approximate position. A blue overlay is affixed to the screen to provide a "water color" to the sea. Sounds include a sonar ping, the "whoosh" of launched torpedoes, torpedo explosions, and the klaxon sound of the PT boat racing across the screen.

Sea Wolf is time-limited, with the player having an opportunity to win bonus time by reaching an operator-set score. The player's score is shown on the bottom half of the screen as well as the high score, one of the first known instances of a high score in a video game. Targets include destroyers, a fast-moving PT boat, and mines floating across the screen that serve as obstructions.







Tags:
Sea Wolf
Sea Wolf video game
sea wolf arcade game for sale
sea wolf game online



Other Statistics

Sea Wolf Statistics For classic retro games

classic retro games presently has 8 views for Sea Wolf across 1 video, with his channel publishing less than an hour of Sea Wolf content. This is less than 0.18% of the total video content that classic retro games has uploaded to YouTube.