[Sega Genesis] - Aladdin - Level 10 - Jafar's Palace

[Sega Genesis] - Aladdin - Level 10 - Jafar's Palace

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Aladdin is a game created in 1993 by Disney, based on a movie with the same name, released for Mega Drive in the 16 Bit era, along with other games of the same name for other platforms.
The Mega Drive version was launched in 1993, jointly by Virgin Interactive and Sega. The game remarkably had a great flow of graphics for the time through the use of animation, which was produced by Virgin Interactive, by many members, and which would later form Shiny Entertainment and in the work Earthworm Jim, including Mike Dietz and David Perry (who supposedly coded the game in 3 months). Veteran game designs David Bishop and animators Andy Luckey and Ian Freedman were also involved. Five original compositions and five modalities of the film were composed by Donald S. Griffin, a request from Virgin's audio director, Tommy Tallarico, who made the Mega Drive instruments a music transition.
Unlike the SNES version, a version of Sega Mega Drive was worked on by Disney animators under the supervision of animation production by Virgin Andy Luckey and Virgin animators Mike Dietz and Ian Freedman. Therefore, the Disney game series on Sega Mega Drive in the early 1990s optimally captured Disney's classic animation humor. This was achieved through the use of the "Digicel" process - developed at Virgin Interactive by David Perry, Andy Astor, Andy Luckey and Dr. Stephen Clarke-Willson. The process was successfully compacted with the animation data of the drawings for a great transformation capacity of the Sega Genesis cartridge and / or Mega Drive.

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Disney's Aladdin é um jogo criado em 1993, baseado em um filme com o mesmo nome, lançado para Mega Drive na era de 16 Bits, junto com outros jogos de mesmo nome para outras plataformas.
A versão para Mega Drive foi lançada em 1993 conjuntamente pela Virgin Interactive e Sega. O jogo tinha notavelmente um grande fluido de gráficos para o tempo através do uso de animação, que foi produzido pela Virgin Interactive, por muitos membros, e que seria mais tarde forma da Shiny Entertainment e no trabalho Earthworm Jim , incluindo Mike Dietz e David Perry(que supostamente codificaram o jogo em 3 meses). Também foram envolvidos designs veteranos de jogo David Bishop e os animadores Andy Luckey e Ian Freedman. Cinco composições originais e cinco modalidades do filme foram compostas por Donald S. Griffin, a pedido do diretor de áudio da Virgin, Tommy Tallarico, que fez com os instrumentos do Mega Drive a transição de músicas.
Ao contrário da versão SNES, a versão para o Sega Mega Drive foi trabalhado da Disney por animadores sob a supervisão da produtora de animação da Virgin Andy Luckey e dos animadores da Virgin Mike Dietz e Ian Freedman. Portanto, a série de jogos Disney no Sega Mega Drive, no início dos anos 1990 capturou otimamente o humor clássico de animação da Disney. Isto foi conseguido através do uso de "Digicel" processo - desenvolvido na Virgin Interactive por David Perry, Andy Astor, Andy Luckey e Dr. Stephen Clarke-Willson. O processo foi compactado com sucesso com os dados de animação dos desenhos para a grande capacidade de transformação do Sega Genesis cartucho e/ou Mega Drive.







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