Serious Sam 3: BFE - "The Dark Bride" in 0:55 (Single-Segment; Tourist Difficulty)

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Published on ● Video Link: https://www.youtube.com/watch?v=qBrUlWcacdY



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I'm pretty sure this is the route improvement that nobody saw coming.

So, we found another game-breaker. Turns out, if you're right next to a wall, and you fire the Rocket Launcher at the wall at a certain range of upwards angles, you will receive a *massive* upwards boost that launches you high into the air under normal conditions. It's the most ass-backwards Rocket Jump you've ever seen. Shoutouts to Sly7745, who discovered this initially. He calls it "Rocket Boosting"... but really, not everything needs to be called a boost. I prefer "Rocket Launching".

Anyways, the main problem with this is fall damage. Performing a full-height Rocket Launch and landing on any height near where you started will kill you instantly, even on Tourist with 200 HP. Fortunately, there is a way to prevent this: Walking Support. If the Walking Support on your model is able to grab on to a flat plane on your way up, you will stick to that plane and drop all your momentum. I'll just call this a "(Walking) Support Cling". Note that Walking Support is calculated every frame, so if you're running the game at a low FPS, this becomes much less reliable. As well, it seems that your Walking Support will *also* prevent Rocket Launches from a standing position if your FPS is too high (greater than 60). To counteract this, use the console command "gfx_iMaxFPSActive=60" to set your max FPS to 60 (it's 10000 by default, in case you ever want to set it back).

Rocket Launching is made easier in Tourist difficulty, simply by the fact that Tourist nulls self-damage, and guess what, rockets explode. Of course, in theory, with enough HP and armor, this should be possible on other difficulties... it's just that you'll have to *nail* all three launches without failing. A cold run of the level (with the HP/Armor you start with) is, however, impossible to do this fast.

For reference, this route essentially cuts out the entire level. On top of what the old route skipped, this also skips the underground segment, the trip required to get up onto the walls near the start, and going around the wall at the end. To note, the latter has been made incredibly unreliable to do since the Christmas Update (which fixed some things with Sandwhale), so Rocket Launching was a welcome addition. The old route took about 3 minutes, while this route takes about a third of that. This is also now the only level you can complete in under a minute under normal conditions. You also never encounter a single enemy. The only way you could possibly obtain score on the route is if Sandwhale kills the sleeping Biomech Minors underground.

[Record Date: August 22, 2014]




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Tags:
Serious Sam 3: BFE
The Dark Bride
Speedrun
Tourist
Difficulty



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Ryason55 currently has 708,121 views spread across 53 videos for Serious Sam 3: BFE. The game makes up 12 hours of published video on his channel, roughly 3.61% of Serious Sam 3: BFE content that Ryason55 has uploaded to YouTube.