Shin Megami Tensei V - Boss: Hydra

Shin Megami Tensei V - Boss: Hydra

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Time for our first real boss fight, the beast that calls Tokyo Tower home, the Hydra!

The game doesn't pull any punches here, the Hydra is a pretty tough opponent with two Press Turns. It's weak to Ice, but can use a Fire Breath on you, so you can either go with demons that can use Ice without being weak to Fire (Such as Azumi) or buy some Fire Dampeners that protect your whole party against Fire attacks for one turn, which seems to dissuade the beast from using its Fire Breath entirely (So sadly it won't waste Press Turns on that).

Once you see it gathering Magatsuhi, it's a good time to use a Dark Dampener, as it'll protect you against the incoming Toxic Breath.

When the creature is weakened, it'll lose most of its heads and change its strategy, at this point, it'll mostly resort to Frenzy, dealing physical damage to your party, or regular attacks, in this state, it gathering Magatsuhi means it has guaranteed criticals, even if it happens to switch to this second phase after gathering it! Best to just block it then.

Try to keep the beast debuffed as much as possible, buffing your strongest Ice user (Likely Mermaid) would help too (Dormina can work on the boss, giving you a bit of time to set up, not sure about repeated uses though), and whenever you can, use your own Magatsuhi gauge to unleash Omagatoki: Critical and lay down the damage, eventually, victory will be in your grasp!







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