Smile Game Builder Tutorial #44: Basic HUDs - Collect Herbs Quest
This week's Smile Game Builder video is the first in a series focusing on Head-Up Displays (better known as HUDs). In this video is a simple HUD based on item collection, where you receive a quest to collect herbs and the HUD updates according to the number of herbs you've collected.
The next tutorial will be creating a fatigue/hunger/thirst system (based on a comment awhile ago), and I'll continue with the HUD systems including HP/MP.
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