SNES Super Side Quest - Game # 216 - Wizardry V: Heart of the Maelstrom [6/6]
The end of another adventure. This is a pretty fun game but damn. So I did my best on my own for quite awhile. The final four riddles are just too cryptic. I am not sure how clever the developers thought they were for those, but they didn't really make any sense. Playing blind, I had no idea I could find any NPC's to provide any tips regarding them and even when we found 1 NPC that mentioned the correct answer, they just tell you that in a bracket and leave no clue as to which one it belongs. I guess you just find the other 3 npc's that provide the dialogue and guess when you have 4 words to work with but I am not sure where those npc's are.
Despite its cryptic ness and various "logistical / mechanical " issues in some of the game play elements, I still enjoyed this game quite a bit. But I really like dungeon crawlers. -- Watch live at https://www.twitch.tv/batista_harpu
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