Space Engineers, Devs Need more Ships (Update 01.061)
The devs released an update as per usual on Thursday, but their main focus of their update video was to inform us that they would like us, the community, to submit more ships, and stations, for the upcoming Exploration game mode.
As such, I have outlined some of the basic requirements that you will have to follow if you wish to submit a ship, or station for this second round of creations. They don't just want interesting ships this time, they need ones that serve a purpose, and that conform to the following rules.
-----------------------------------Ship Rules------------------------------
Copied from u/Captain_Alaska's Transcript on Reddit.
Round #2 of user exploration (faction) ships requirements:
- Unified Visual Style (Both paintjob and design)
- Purpose of design (Ships must be useful in some way; i.e. Fighter, Miner)
- Small Ships: Less than 80,000 Triangles (Ship Menu/ Info Tab)
- Large Ships: Less than 350,000 Triangles
- Large Ship Stations: Less Than 500,000 Triangles
- Conveyor systems must be connected
- Must have necessary items; I.e: Uranium in reactor, ammunition in guns. Don't put too much in either.
- Appropriate Levels of Defence
- Production Systems must be within Reason
- No Mods
- Try to avoid Pistons & Rotors
- Submit using 'Exploration' checkmark when submitting to the workshop
- Stations not attached to asteroids are to be submitted as blueprints, otherwise as a world.
----------------------------------Patch Notes------------------------------
Official Patch notes: http://forums.keenswh.com/post?id=7210524
Features:
- net graph (CTRL+H)
- destructible blocks option in world settings (Enables/disables blocks deformation and destruction for the map. If disabled, no blocks can be damaged or destroyed)
Fixes
- fixed ore detector detecting ore when there was none*
- fixed freeze when grinding
- fixed no message when character crosses the limit world
- fixed piston missing in assembler
- fixed crash in Havok constraints (aka random crash)
- fixed crash in render
- fixed HUD overlapping when in ship
- fixed issue when player could not create new large/small ship grid
- fixed issue with arrow keys not working properly with sliders
- fixed issue with sound of working assembler still running when assembler was not working
---------------------------What is this game?-----------------------------
It's Space Engineers, you can get it here: http://store.steampowered.com/app/244850
------------------------------------Music---------------------------------------
Background and outro music from Space Engineers' game files.
--------------------Sage Models, Skins, and Ships---------------------
Download Custom Models: http://steamcommunity.com/id/EctoSage/myworkshopfiles/
----------------------------------SAGE Info-----------------------------------
Twitter:
https://twitter.com/SAGE_Channel
Star Citizen Organization:
(Join us on this journey, to convergence.)
https://robertsspaceindustries.com/orgs/CONVERGE
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