Space Engineers, Friend/Foe Sensor Update (01.064)
Today's update added more functions to the Sensor, by allowing it to tell the difference between friend, and foe. Finally we can make automatic drones will only follow friends, or only attack/ram enemies!
I also spent a fair amount of time making one of the most defended front doors on earth... or... in the heavens... .long as you don't just go around.
---------------------------------Patch notes----------------------------------
Official Patch Notes: http://forums.keenswh.com/post?id=7233624
Features
- sensor ownership recognition (distinguishes friends from enemies)
- new world setting: view distance (this will help players to improve the game’s performance)
- added splash screen which indicates that the game is starting
- moddable max speed for ships
Modding guide for ship speed: http://steamcommunity.com/sharedfiles/filedetails/?id=371554858
Fixes
- fixed issues with asteroid mining creating tiny pieces of asteroids near surface
- fixed amount of uranium in default respawn ships so that they are able to work in infinite worlds
- fixed drilling memory leaks
- fixed blueprints menu issues
- fixed issue with clients not able to see the changes in the script
- fixed particle effect for meteors
- fixed advanced world settings menu layout for supported resolutions
- fixed handler executes even after the script has already ended
- fixed ore detector detecting ores better
- fixed asteroids getting smaller in distance
Programmable block changes
- added Projector to guide
- removed actions from ingame scripting
- removed adding, and deleting items in inventories, only transferTo and transferFrom is possible
- transferTo and TransferFrom respects conveyor system
- programmable block can access only shared blocks
- when ownership is changed, program needs to be recompiled
- programmable block needs power
- updated emissivity for programmable block
- added icon for run action
- removed system.Timer
- fixed issue with get block with name
- fixed crash with structs
- fixed crash with static methods and variables
- fixed critical component set wrongly for programmable block
---------------------------What is this game?-----------------------------
It's Space Engineers, you can get it here: http://store.steampowered.com/app/244850
------------------------------------Music---------------------------------------
Background and outro music from Space Engineers' game files.
-------------------------------------Mods--------------------------------------
Custom Skybox is "Some Blue Clouds", by "SPACEMAN"
Get it here: http://skybox.xaelan.com/index.php?page=view&id=19
--------------------Sage Models, Skins, and Ships---------------------
Download Custom Models: http://steamcommunity.com/id/EctoSage/myworkshopfiles/
----------------------------------SAGE Info-----------------------------------
Twitter:
https://twitter.com/SAGE_Channel
Star Citizen Organization:
(Join us on this journey, to convergence.)
https://robertsspaceindustries.com/orgs/CONVERGE
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