Spain Enters the Ring | Great Britain | S2E5 | Let’s Play Empire: Total War
Welcome to Empire: Total War, a turn based strategy game set in the days of the Enlightenment!
Great Britain is not a natural creation, but the marriage of separate kingdoms and peoples. The new nation has been through a century of unparalleled turbulence: an unwelcome joining of Scotland and England; religious strife; civil wars; an executed king; military dictatorship; a populist monarch restored; and the overthrow of a second king. Less than 15 years ago, the hated Catholic James II was forced into exile in the Glorious Revolution and a Protestant monarchy restored. A short, vicious war in Ireland put paid to any chance of a Catholic Stuart restoration. Nonetheless, the exiled James Stuart has sympathizers, the Jacobites, throughout Britain. Despite – or perhaps because of – this turbulent history, Britain is an engine driving the scientific and cultural advancement of northern Europe: turmoil fuels creativity.
As an island nation, Britons have always looked to, as Shakespeare puts it:
“…the silver sea,
Which serves it in the office of a wall,
Or as a moat defensive to a house…”
Britain’s strength lies at sea, but in trade and colonization as much as naval power. Trade taxes pay for the navy; the navy allows unhindered trade. The English Channel keeps the French at bay and, to a lesser extent, the Dutch. With Dutchman William III on the British throne, there is ambivalence in the traditional rivalry with the Netherlands!
The English and Scots like to think that they can sleep safe, that no foreign invader or tyranny need worry them. They are partly right, but only as long as there is no centralized Continental power. A nation that can unite the resources of Europe will surely crush the dream of Albion. This, then, is the fundamental aim of Britain: to side with the weak in Europe against the strong – and steal as many overseas possessions as possible while doing it!
This series is part of SEASON 2 where the following rules are placed on me to make it a tad bit harder (and hopefully more interesting).
Rules:
1. No 20 stack armies until 1750 UNLESS the enemy does so.
2. No 15 stack armies until 1725 UNLESS the enemy does so.
3. No fast forwarding time during battles EXCEPT for when troops are getting into position.
4. If a city doesn’t have a wall and has less troops garrisoning than my attacking army, I have to attack it. This isn’t a hard rule. It’s more of my decision on an as needed basis.
Watch the whole playlist!
https://www.youtube.com/playlist?list=PLJDwKA5fRvAkZ7k7C5khCdierwgZiEay_
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