Splinter Cell Conviction: Deniable Ops (Hunter Mode) | Pistols Only | No Alerts, No Back Up (Normal)
Hunter is a Deniable Ops game mode featured in Tom Clancy's Splinter Cell: Conviction. In Hunter, the player is tasked with eliminating all enemies in the area before moving on to another area in the map, each 'area' splitting the map into different zones. In each progressive zone, enemies will be better armed and armoured.
The main goal of the Hunter game mode is to eliminate all other enemies in the area before moving on to the next. An indicator on the screen lets the player known just how many enemies are left, but if the player is detected (an enemy fires a round) then reinforcements will be called in, making it more difficult. Once the area is clear, the player can then move on to the next area and stock up on ammunition and gadgets using a Weapon Stash. The mission will only be failed if the player dies, so this can be considered the easiest game mode in Deniable Ops.
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