SSF2T New Legacy v0.6 BETA Original Bison Level 8 Hardest 1CC - Shin Akuma final boss
Esta seria la ultima version del SSF2T, lo jugue porque al IA es la mas dificil que vi, algunos tienen huecos grandes de IA. Cammy y Vega son los mas dificiles, yo creo que el juego juega un 95 % de la partida leyendo los movimientos que hago y haciendo el punish perfecto (input reader).
Note que el juego aun tiene problemas para marcar algunos movimientos especiales que ya deberian haberlo solucionado.
La IA utiliza un daño x 3 en esa dificultad, muy injusto. El input reader tambien es muy frustrante y decepcionante. Solo lo pude tolerar porque asumi que tiene la IA mas dificil que vi, mi primeras partidas en el arcade fueron en uno que tenia esa dificultad y era muy comun que te ganara el 1er adversario.
Te aconsejo que veas el video con la mentalidad abierta a que esta version contra la IA no existe el juego legal, solo ganar como se pueda. Es una mi3rd@ pero el reto aca es ganarle al juego sacando a Akuma que incluso me gana 1 partida y me quita el No miss.
Si estas interesado por probar esta version aqui esta la pagina oficial https://newlegacy.fr/index.html te ofrece una version para jugar offline y para en linea con Fightcade 2 https://drive.google.com/drive/folders/1PUVF5alJ-u2KQI0KiMJQ_d--AvarnW9r?usp=sharing .
Si no conoces sobre la IA te puedo mencionar las trampas que hace: input reader (aqui lee el mov que haces y hace el punish perfecto como honda si saltas para atras instantaneamente te hara el sumo headbutt), se salta reglas de mov (como con guille o deejay que hace los mov esp sin hacer carga), el daño multiplicado (suele ser por 2 o 3 pareciera), prioridad en agarres (algunos personajes como cammy al ser agarrados te agarran ellos primero aun estando negativos, como se ve en los mk2), instant throw (imagina que siempre estas marcando un mov que no tiene animacion, bueno los agarres en este juego no lo tienen y la IA abusa todo el tiempo ejecutandolos por eso al acercase a mi te toma instaneamente) mov comunes invencibles (se ven como golpes normales por ejemplo abajo patada media o patada fuerte, pero no tienen caja de daño y salen en menos frames como blanka y abajo golpe fuerte) y algunos note que te mide la distancia perfecta de defensa (cammy y feilong generalmente esta a un salto de distanca de mi, aproposito para hacer el punish perfecto) puede acceder a personajes buffeados (como shin akuma que puede mov esp buffeados) bueno no recuerdo otro c@c@ barata que haga este juego para hacerlo mas desafiante, sinceramente si no les da para hacer una estrategia justa y mas desafiante no hagan esto.
This would be the latest version of SSF2T, I played it because the AI is the hardest I've seen, some have big AI holes. Cammy and Vega are the most difficult, I think the game plays 95% of the game by reading the moves I make and doing the perfect punishment (input reader).
Note that the game still has problems marking some special moves that should have already fixed it.
The AI uses a damage x 3 on that difficulty, very unfair. The input reader is also very frustrating and disappointing. I could only tolerate it because I assumed that it has the most difficult AI I've seen, my first games in the arcade were in one that had that difficulty and it was very common for the 1st opponent to beat you.
I advise you to watch the video with an open mind because this version against the AI does not exist as a legal game, just win as you can. It's a mi3rd@ but the challenge here is to beat the game taking out Akuma who even wins me 1 game and takes away the No miss.
If you don't know about the AI I can mention the cheats it does: input reader (here it reads the mov you do and does the perfect punish like slingshot if you jump back instantly it will do the sumo headbutt), it skips mov rules (as with guille or deejay who does the mov esp without charging), the multiplied damage (it is usually by 2 or 3 it seems), priority in grabs (some characters like cammy when they grab you they grab you first even if they are negative, as seen in the mk2), instant throw (imagine that you are always marking a mov that has no animation, well the grabs in this game don't have it and the AI abuses them all the time executing them, that's why when you get close to me it takes you instantly) common invincible mov (it They look like normal hits, for example, down medium kick or strong kick, but they don't have a damage box and come out in fewer frames like blanka and down hard hit) and some noticed that it measures the perfect defense distance (cammy and feilong are generally at a jump or away from me, on purpose to make the perfect punish) you can access buffed characters (like shin akuma who can mov esp buffed) well I don't remember another cheap c@c@ that makes this game to make it more challenging, honestly if you don't Gives to make a fair and more challenging strategy do not do this.
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