Stalactite Bug
These stalactites are all coded with the exact same singular script brain that uses the same custom events to work with each of them. It starts off by deleting the physics based broken stalactite objects on game start, and then shifting the intact stalactites into position where the broken one once was. This allows the two dynamic objects to effectively share the same space. This method works for 9 of my 10 stalactites, but this one is bugged out for some reason.
Essentially this one stalactite is not visually shifting to the side, but its collision box appears to be doing so with the script. When I shoot it in the clip it doesn't trigger the "on object damaged" script, but when I shoot the empty space it's meant to move into it does trigger the script, which doesn't make sense. So this one object is breaking in a way that none of the other stalactites is, and it's causing a save file issue for my 5 latest versions of the map. In those versions I fixed the issue by shifting it around until it stopped causing the bug. I suspect that it was my initial "shift it to the left" bug fix that caused the version history issue.
Anyway, if anyone can find a way to intentionally and reliably reproduce this issue they might be able to use it intentionally to create invisible collision boxes of various shapes depending on the object used.
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