Star Fox Adventures ~ Part 3

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Star Fox Adventures is an action-adventure video game developed by Rareware and published by Nintendo for the Nintendo GameCube as part of the Star Fox series.

Developer(s): Rare
Publisher(s): Nintendo
Director(s): Lee Schuneman
Producer(s): Chris Stamper, Shigeru Miyamoto
Composer(s): David Wise
Series: Star Fox
Platform(s): Nintendo GameCube
Release date(s): [NA] September 23 2002, [JP] September 27 2002, [AUS] November 15 2002, [EU] November 22 2002
Genre(s): Action-adventure
Language: English
Played on Wii


Star Fox Adventures has gameplay similar to that of The Legend of Zelda: The Wind Waker. Its graphics were very sophisticated for its time, receiving particular attention for its real-time fur rendering. Like Ocarina of Time, Star Fox Adventures has a day-and-night phase, but a more accurate and gradual one. Also, a language called Dino is used similar to that of the Al Bhed language in Square Co.'s Final Fantasy X, except that the letter Y is used only in proper nouns. The game also has a widescreen mode, designed for widescreen television sets.

The gameplay mechanics themselves closely mirror those of Ocarina of Time, as Fox is on foot for most of the game and pilots his Arwing only to reach another piece of the planet. Similar to Link wielding his Master Sword, General Pepper forbids Fox from using any sort of blaster, quoting "This mission is about saving the planet, not blowing it up". Fox instead relies on Krystal's staff which he discovers on the planet, to attack and defeat enemies as well as interact with the surrounding environment. While Fox uses the staff primarily for attacking enemies physically, he can later gain power-ups for the staff which allow it to fire projectiles, freeze enemies, or help him reach high up areas that are normally inaccessible. Fox cannot jump unless he runs off the edge of an object or a cliff, and can roll after landing on the ground, in the same fashion as Link leaps off edges in Ocarina of Time. One key difference between the two games, however, is that Fox acquires his targets automatically when he approaches them, while the player has to manually trigger a lock-on when controlling Link. IGN called this new system "a beneficial addition", and GameSpot stated it "makes targeting a cinch".







Tags:
Star Fox Adventures
Nintendo GameCube
Nintendo
Rare
Chris Stamper
Shigeru Miyamoto
Star Fox (Video Game Series)
Action-adventure Game (Media Genre)
Star Fox (Video Game)