Star Trek: The Next Generation - Futures Past Intro (SNES Introduction)

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Star Trek: The Next Generation - Futures Past Intro (SNES Introduction) Intro for the SNES.
From the bridge you can control all of the ships main functions. Conn: Set course to a different planet or sector. Communication: Communicate: with other ships. Sensors: Receive information on your surroundings or planets you are orbiting. Computer: Access a database that contains lots of information on planets, races, technology, your crew etc. Engineering: If the Enterprise got damaged during combat, you can use this command to allocate resources to the different parts of the ship that need to be repaired. Briefing Room: Receive orders and information on your current mission. Tactical Station: Engage in combat. Transporter: Assemble an away team and beam it down to a planet (which is only possible if your current mission requires it).

Before starting an away mission, you have to assemble a team of four crew members that differ in strength and in tactical and technical ability. Some crew members also have special abilities, Dr. Crusher can heal other crew members, Geordi and Data can see in the dark and Data can survive without air. Away missions are shown from a top-down perspective and you can control each team member individually or order different members to follow your currently selected character around. Most away missions are a mixture of simple (real time) combat and puzzle solving that usually consists getting hints from tricorder readings and finding objects that have to be used in the correct way.







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top retro games
retro reviews
Spectrum Holobyte
Action
Super Nintendo (SNES)
Star
Trek:
The
Next
Generation
Futures
Past
Conn
Communication
sector Communication
Communicate
Communication Communicate
Sensors
Receive
Receive information
your surroundings
Computer
orbiting Computer
Access
Engineering
Enterprise
allocate resources
Briefing
repaired Briefing



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