🔊Starting with 10 Customized Super Settlers in Going Medieval | Survival 3rd Let’s play EP#1

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This is how I start a totally new village design using 10 super settlers which have been customized in the new advanced settler creation window, part of the Merchants and Diplomacy update for Going Medieval. I will show you the effectiveness of settlers who have each been specialized for a certain job, like construction, research, cooking, farming and so on. Unlike the previous underground village and the one with keep like structures this one will feature one main workplace building with many individual bedroom huts for each settler.

👉Playlist dedicated to this playthrough:
https://www.youtube.com/playlist?list=PLRYGjguAn0CHZ_sCIDi_2nW0FxIB0A0En
🎪Going Medieval Guides and Tutorials:🎪
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
▶Going Medieval Let’s plays:◀
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB

💰How Merchants and trade Caravans work: https://youtu.be/yRufgs1EHp8
📐Village Design Guide : https://youtu.be/q4VptqIRq3w
🏹Breakdown of Weapons & Armors in Going Medieval : https://youtu.be/KUNdKe3A92A
🔎Player's Village showcase : https://youtu.be/rWKgqM4I89k

⭐ MORE UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj

Chapters
0:00 Explanation
1:15 Settler’s Jobs, Schedule, Manage tabs
2:18 Choosing the starting spot
3:08 Planning the village
3:49 Design phase
5:33 Starting research
5:57 Starting Agriculture
6:52 Village center design
9:17 Construction phase
15:19 First night & new Schedule
18:56 Day 2 - Food and fixes
21:34 Designing individual homes

💎Game Previews, Introductions and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y

Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!

🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/

Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.

Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.

Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.

BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.

#GoingMedieval#Start#Let’splay




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Going Medieval Statistics For perafilozof

There are 782,940 views in 86 videos for Going Medieval. This game accounts for over 1 day of watchable video on his channel, roughly 14.27% of Going Medieval content that perafilozof has uploaded to YouTube.