Steve labbing: Utilt usmash loops (outdated) and short double jump showcase

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(the final patch made these routes either extremely difficult or impossible to perform)

Little tips: charging up smash during these loops can help a bit with repositioning;

Charging up smash for a bit to finish the combo can help with scoring some kills;

Try to perform these usmash loops by placing a block behind the opponent. This will work most of the time, unless the stage block grid screws you up;

SDI away can allow the opponent to escape from fair spike into reverse utilt;

With rage, you can usually get a kill with only one redstone repeater instead of two;

Rage does not work well with these utilt cancels. The back hit of utilt dealing more knockback can screw up this combo, giving the opponent a better window to DI;

Up tilt usmash into fastfall up tilt is pretty difficult to perform on non-fastfallers. Honestly idk if i should ever use this lol;

With iron, using the SDJ fair route normally allows steve to skip the jab after fastfalling, allowing him to go straight to utilt

Steve's mining speed is not that fast, I'm using a mod for faster mining. It's dope







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