Stick A Needle in Your Eye - Dead Space 2 - Part #12

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Published on ● Video Link: https://www.youtube.com/watch?v=j3afk3YOhJU



Dead Space 2
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Duration: 35:43
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Not ashamed to admit that I died there a lot when this game came out.

Dead Space 2 is a science-fiction-themed survival horror video game in which players take on the role of engineer Isaac Clarke, controlling him from a third-person perspective through a narrative campaign split into fifteen levels. Players navigate the Sprawl space station completing narrative-based missions, solving puzzles within the environment, and fighting monsters dubbed Necromorphs. Progress is saved both manually at stations and at checkpoints in the level.

As with the original Dead Space, all gameplay displays are diegetic, appearing in-world as holographic projections. Isaac's health and energy meters are shown on the back of his RIG suit, while ammunition counts are shown on the weapons themselves, while opening the inventory screen does not pause the game. Audio and text logs can be picked up and reviewed during general gameplay. Players are able to activate a line to display the route to the next objective. While exploring, Isaac can break crates in the environment using either his melee attack or a stomp action. Two further abilities are Kinesis, which can move or pull objects in the environment including using Necromorph limbs as makeshift projectile weapons, and Stasis, which slows a target's movement for a limited time. Some areas are subject to zero-G, with Isaac using his RIG suit to explore areas, with jet packs allowing manoeuvrers across all directions and a boost function to speed through the environment. During some sections, Isaac can explore vacuum areas, though he has a limited air supply which must be replenished using oxygen tanks. Before using some devices or opening some doors, a hacking minigame must be completed on a time limit. Displaying as a circular graphic with a bar showing a display area, the player must maneuver the bar and press a button when the highlighted area is green, with pressing the button when the color is red causing an electric shock for Isaac.

While exploring, Isaac must fight different types of Necromorphs which emerge from the environment; on any but the lowest difficulty, Necromorphs can remain active and attack despite heavy damage. Using his assigned weapon, Isaac must cut off the Necromorphs' limbs to kill them, able to switch several weapons between horizontal and vertical firing modes. He can also stomp them to deal damage. There are also cinematic sections such as using the RIG suit's jets to avoid debris, and quick time events that can lead to a game over if failed. Weapons can be upgraded using nodes, which are installed at crafting stations and increase their power or ammunition. During exploration, items such as health packs and upgrade nodes, and ammunition for Isaac's weapons, can be either bought from shopping terminals, or picked up in the environment. In the latter case they can also be found on enemy corpses or retrieved from crates. Weapon schematics can also be found, being uploaded to the store on the next visit after being found and allowing Isaac to acquire new weapons and armor. Isaac's inventory is limited, with excess items able to be stored in a safe at save terminals.







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