Street Fighter II: Champion Edition (1992) | Chun-Li | Capcom | PlayStation Portable (PSP)
Street Fighter II: Champion Edition, released as Street Fighter II Dash (stylized as Street Fighter II′ with a prime symbol) in Japan, is a fighting game released by Capcom in 1992. It was launched for arcades and converted to several video game consoles. It is the first of several updated versions of Street Fighter II, and part of the Street Fighter series. The main changes are the addition of the four grand masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches. The fighting techniques of the eight main characters from the original game were further balanced for competitive play.
Champion Edition was followed several months later by Street Fighter II: Hyper Fighting.
Gameplay is consistent with the Street Fighter II sub-series, with several changes from the original World Warrior edition.
In addition to the eight main characters, the four Shadaloo Bosses (Balrog (Boxer), Vega (Claw), Sagat, and M. Bison (Dictator)), are now playable characters. The Shadaloo Bosses were toned down considerably from the previous iterations, but remain relatively strong compared to the standard eight fighters. The returning eight main characters' techniques and priorities were further balanced for competition between different characters. Ryu's and Ken's common fighting techniques were further differentiated.
In World Warrior, both players are not allowed to choose the same character. This restriction has been eliminated in Champion Edition, allowing for "mirror matches".
Minor graphical changes include color improvements, particularly for background stages. The portraits for all the characters and endings of some of the returning characters were redrawn. There is new music for the end credits sequence.
In Japan alone, 140,000 Street Fighter II Dash arcade hardware units were sold at ¥160,000 (US$1,300) each, earning ¥22.4 billion ($182 million) in hardware sales revenue (equivalent to $362 million in 2021). In the United States, between 20,000 and 25,000 Champion Edition arcade units were sold, similar to Street Fighter II: The World Warrior. This totals about 160,000–165,000 Champion Edition arcade units sold in Japan and the United States.
In Japan, Game Machine listed Street Fighter II Dash in its May 15, 1992 issue as the most successful table arcade cabinet of the month, outperforming games such as Sonic Wings (Aero Fighters). Street Fighter II Dash went on to become the second highest-grossing arcade game of 1992, just below The World Warrior. Dash was also the fourth highest-grossing arcade game of 1993 in Japan.
In the United States, Champion Edition drew a high amount of orders upon its debut in March 1992. It was number one on RePlay's May 1992 coin-op earnings chart for upright arcade cabinets, and remained at the top of the charts through summer up until September 1992. Champion Edition was also the top-grossing overall video game on the Play Meter arcade charts in June 1992, and remained the top-grossing video game on the Play Meter arcade charts through September 1992. It went on to be the highest-grossing dedicated arcade game of 1992 in the United States, according to RePlay and the Amusement & Music Operators Association (AMOA). Later on RePlay's charts, Champion Edition was No. 4 on the upright cabinet charts in April and May 1993. It was one of the top five highest-grossing conversion kits of 1993.
In the United Kingdom, the game was also a major hit, like the original Street Fighter II. In Australia, where the game cost AU$6,000 or US$4,406 (equivalent to $8,500 in 2021) per unit, the launch of Champion Edition drew large crowds queuing up outside arcades to play the game. On Australia's Timezone monthly arcade charts published in the June 1992 issue of Leisure Line magazine, Street Fighter II: Champion Edition was the top-grossing arcade conversion kit.
Street Fighter II': Champion Edition's worldwide arcade earnings exceeded $2.3 billion in gross revenue (equivalent to $4.44 billion in 2021). This makes it one of the top three highest-grossing arcade games of all time, after Pac-Man (1980) and Space Invaders (1978).
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