Strider Hiryu 2 Arcade

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Published on ● Video Link: https://www.youtube.com/watch?v=JvSgVnU8bi0



Game:
Strider 2 (1999)
Duration: 41:57
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In the future, one man controls the world. Calling himself the Grand Master, he rules with an iron fist of tyranny. Plagued by his insane dictatorship, the world spirals toward cataclysmic annihilation, but somewhere within the insidious corruption, a hero rises from the shadows. With the fate of the entire planet in his hands, he strives to complete his mission of destroying the Grand Master!

Strider 2 is set 2000 years after Hiryu's victory over Grandmaster Meio in the original game. Despite his defeat, however, Meio's plans for Earth would still come to fruition: an "Unified Earth" populated by a human race of his design, who worships him as their Creator. During this period of time the world has been managed from the shadows by a secret organization under his name, until Meio's resting place is eventually found by Hien and he returns to reclaim his world.

While the graphics now consist of 2D animated sprites in 3D backgrounds, the gameplay remains similar to it´s predecessor.
While Hiryu and the humanoid characters are sprites, stages are fully rendered in 3D, panning and rotating around Hiryu as he moves through them.
Hiryu's health is represented as a five-unit lifebar positioned at the top left of the screen, with each unit absorbing one instance of damage. The stage's timer and score are marked at the right side of the screen opposite the lifebar.

Control layout consists of an eight-way joystick and 3 buttons, for attacking, jumping and activating the "Boost" mode.
Much like the original game, the player is given complete freedom of movement, allowing one to jump at any angle and direction.
Controls feel smooth and very responsive at all times, and greatly upgrade Hiryu's mobility options: Hiryu now can dash, crouch, double jump and control direction in mid-air, in addition to his acrobatic jumps and slide.
Hiryu's wall-climbing has also been improved, and now Hiryu can move faster through walls and ceilings as well as perform a thrust jump off walls, which can help reach places even faster.

Hiryu's primary way to attack remains the Cypher, which creates a plasma energy wave when swung. Unlike the original game, however, Hiryu now swings it at different angles and generates a smaller plasma edge. Otherwise, it functions exactly like in the original game, being usable from any position (climbing, while sliding) and continuously by rapidly pressing the attack button.

While the Options from the first game have been removed, Hiryu has been provided with an extended set of techniques:

Double Jump - After jumping, Hiryu can perform a second jump in mid-air. Can be used to reach higher areas or change the direction of his jump.

Slide - By holding the stick down and pressing jump, the player can make Hiryu perform a quick sliding attack. A fast non-offensive move that can go under certain hazards like projectiles.

Hassou Jump - Also known as the Thrust Jump. While standing on a wall, by pressing the stick against it and jump, Hiryu will propel himself off it and perform a mid-air dash. A fast maneuver that allows for quick wall-switching.

Backward Somersault - Also known as Back Flip. During a slide, by pressing at the opposite direction and jump, Hiryu performs a quick reverse somersault from the slide position. A fast evasion technique that allows for quick hit-and-run tactics.

Savage Slash - Also known by its Japanese name, Midare-Giri. By pressing down, up and attack in mid-air, Hiryu performs several quick slashes that surround his whole body. Besides being stronger than the basic attack, it provides more points if used to kill enemies.

Boost - Used by pressing the "Boost" button. This power-up allows Hiryu to launch homing plasma waves with each swing of the Cypher for a period of time until the boost gauge runs out. It needs a "Boost" stock to be activated (small "B" icons under the lifebar), which can be found as items in every stage.

There are a total of 5 stages in Strider 2. The player can freely choose the order to play through the first three missions, with the 4th unlocked after beating any one stage and the 5th and final mission unlocked after beating the 4th. Each stage is subdivided into six self-contained sections. These sections are small parts of the greater stage, and often end in a boss fight.

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