StrifeRTX Unreal Editor 2021 06 20 21 34 46

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xbox game bar only records the active window so here is the config file that i thought i was showing on screen and my driver version

30.0.13000.17006 21.30.00.17

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/strife/Maps/map17/map17.map17
EditorStartupMap=/Game/strife/Maps/map17/map17.map17

[/Script/HardwareTargeting.HardwareTargetingSettings]
AppliedDefaultGraphicsPerformance=Maximum
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
TargetedHardwareClass=Desktop

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=Default
-TargetedRHIs=PCD3D_SM5
+TargetedRHIs=PCD3D_SM6
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
MinimumOSVersion=MSOS_Vista
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=Built-in Spatialization
ReverbPlugin=Built-in Reverb
OcclusionPlugin=Built-in Occlusion
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
bUseAudioStreamCaching=False
CacheSizeKB=0
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=0.000000
HighSampleRate=0.000000
MedSampleRate=0.000000
LowSampleRate=0.000000
MinSampleRate=0.000000
CompressionQualityModifier=0.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=0

[/Script/Engine.RendererSettings]
r.AllowOcclusionQueries=True
r.AllowStaticLighting=False
r.BasePassOutputsVelocity=False
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
r.DiscardUnusedQuality=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.DynamicGlobalIlluminationMethod=1
r.GenerateMeshDistanceFields=True
r.HZBOcclusion=0
r.Lumen.DirectLighting.HardwareRayTracing=0
r.Lumen.HardwareRayTracing=True
r.Lumen.Reflections.HardwareRayTracing.LightingMode=2
r.Lumen.ScreenProbeGather.HardwareRayTracing.LightingMode=2
r.Lumen.TraceMeshSDFs=1
r.MeshStreaming=True
r.NormalMapsForStaticLighting=False
r.RayTracing.HybridTranslucencySupport=True
r.RayTracing.Shadows=True
r.RayTracing.UseTextureLod=False
r.RayTracing=True
r.ReflectionMethod=1
r.SelectiveBasePassOutputs=false
r.Shadow.Nanite=0
r.Shadow.NaniteUseHZB=0
r.Shadow.Virtual.Enable=1
r.SkinCache.CompileShaders=True
r.TemporalAA.Upsampling=True
r.TextureStreaming=False
r.UsePreExposure=True
r.Lumen.ScreenProbeGather.RadianceCache.GridResolution=12
r.Lumen.Radiosity.IrradianceCache=1
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=64
r.CustomDepth=1
r.GBufferFormat=1
r.MobileHDR=False
r.SupportStationarySkylight=False
r.SupportLowQualityLightmaps=False
r.SupportSkyAtmosphereAffectsHeightFog=True
r.Mobile.EnableStaticAndCSMShadowReceivers=False
r.Mobile.AllowDistanceFieldShadows=False
r.Mobile.AllowMovableDirectionalLights=False
r.MobileDynamicPointLightsUseStaticBranch=True
r.DefaultBackBufferPixelFormat=0
r.D3D12.GPUTimeout=0
r.D3D12.AllowShaderModel6=1

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/StrifeRTX")
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/StrifeRTX")
FixedFrameRate=30.000000
bUseFixedFrameRate=False

[/Script/Engine.PhysicsSettings]
DefaultShapeComplexity=CTF_UseComplexAsSimple

[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Static
bDrawPolyEdges=True

[/Script/UnrealEd.CookerSettings]
cook.AllowCookedDataInEditorBuilds=False
DefaultASTCQualityBySpeed=3
DefaultASTCQualityBySize=4

[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
IconModelPath=(Path="")
IconPortalPath=(Path="")