Super Mario World - Hurry Up! Music Tempo Glitch with Custom Music [5]
Let's literally crank some more custom music up to eleven! Each BGM will have a ten green berry limit, which will allow for eleven speed ups (since the first speed up doesn't require a green berry). After the final speed up, I'll normally let the music play out for about 20 more ticks of the timer, but I can change that up to a certain extent if requested.
Since I can fit three BGMs into one video, if I get only one or two requests at a time, I'll pick out some songs myself to fill out the video.
Music (and requester):
(0:00) Chrono Trigger - Corridors of Time (callum123933)
(2:40) Super Mario Bros. - Main Theme
(5:20) Touhou 7 - Yukari's Theme - "Necrofantasia" (picked out by me for zeldafan024)
Something interesting happened with Necrofantasia. At a certain point, the song became really slow. Normally, I wouldn't expect that to happen until after around 15 or 16 speed ups, but I guess it can vary depending on the song.
Note: Sometimes, certain custom music will autocorrect its tempo at certain points, so unfortunately, there's a limit to how fast I can get those to go. Let me know if I should simply cut such songs short when that happens, or if I should always let them go the full ten green berries.
Download link for the Necrofantasia song:
http://bin.smwcentral.net/u/12382/Perfect%2BCherry%2BBlossom%2B-%2BNecrofantasia.zip
(Since it's not in SMW Central's music section anymore.)
Download link for the Corridors of Time song I used here:
http://bin.smwcentral.net/u/12382/ChronoTriggerCorridorsOfTime.txt
(Note: It's the .txt file only.)
Feel free to comment, but just know that I dislike profanity. Any comments containing F-bombs and/or S-bombs will be cranked down to minus eleven! (In other words, they'll be deleted.)
(Comments containing other types of inappropriate content may meet this fate as well.)
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