ElGato rec. No battle chatter/commentary. We are now ready to compete in the next Cup: Mercury! We choose to do so without CPU players (AI Bots). Vid timeline:
(0:00) Intro.
(0:54) Tepaneca Vale.
Track characterized by flying UFOs firing down beams of light. Match the color with the beam and one is propelled in the air to catch Orbs. Catch them while airborne yield far more energy than catching them on the ground.
Adding to the challenge on this one is inclement weather, and at night. Got to really keep both eyes on the road here.
(4:57) Chuoku City.
Definitely the most manageable of the three tracks. This is due to the jumps not requiring pads. With enough momentum, simply fly off unto the next segment of the track.
There's a jump that's really big. And some go through buildings. But is pretty clear and clean here.
(9:25) Pyramid Valley.
On contrast, this one is the most difficult, as quite a few things come to play. The jump pads are back. Certain segments of the track consist of two levels. There are like dirt devils that can derail those who are to careful.
But the most notable thing is that there are parts of the track that don't have the usual protective barriers. Meaning, one can end up easily flying off the track and unto certien doom of one doesn't know how to both properly turn and slide when on high speeds!
It can be quite nerve racking. If I'm correct, this would be the first track on the list to have barrier less parts.
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